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Thread
Andy Weir

After a decade of designing digital experiences, I've finally come clean about my secret design sin: I've always hated wireframes. 🧵

Gregory Cotton
Replying to @andyweir

at this point investing any amount of time in a Balsamiq-esque wireframe as i was taught in school seems archaic. i've worked with c-suite members who have made prototypes of their own visions/ideas in PowerPoint ahahaha

Gregory Cotton
Replying to @andyweir

closest i'll get to wire frames is drawing user flows on a whiteboard/piece of paper in a solo/joint brainstorming session