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Scott Perket

💡Next-level craft the UX of the designer experience.💡 When we designed EarnIn's design system, we worked w/EarnIn's in-house design team to continually improve the usability of designing with the system in Figma. 🧵

Scott Perket

A few things you'll see in the above video: - Tile-based UI - Slot strategy - T-shirt sizing and spacing systems - Figma component properties - Nested properties - Pre-made shared content components

Scott Perket

Leading design systems must be "walk-up usable" for their designers with stronger parity between ENG and UX and wider adoption amongst design and engineering teams while better facilitating smoother alignment, collaboration, and handoff among product teams (UX, PM, and ENG).

Scott Perket

Forge supported EarnIn's rebrand through a platform-agnostic multi-brand design system that created a new unified, flexible, and scalable baseline user experience to unify their native apps, adapt to their current and future needs, and go 0→1 on their first web product.