design feels like one of the only creative professions where you can just blatantly not know how to use your tools, to the point of being successful and celebrated for how much ire you cause your coworkers
Counterpoint: Mastery of software like PS, Sketch or Figma in (virtual) product design doesn’t matter, and is myopic, because its output’s just facilitates discussion or document decisions—in high detail—for others (ENG) to build the darn thing from
I don’t organize and name my layers in Figma for the same reasons I don’t organize and name each section on a whiteboard: They’re immaterial stepping stones that output jpegs. (Design system & components is the exception since they’re an end in and of themselves)
A whiteboard is erased by necessity, but it doesn’t *have* to be—I’ll bet most orgs have a hundred un-deleted, years old Miro or FigJam boards at this point. And a design file, that’s kept around but unmaintained, is just cruft, and I bet this happens more often than the inverse.
Which leads back to the thought about being understaffed. In many situations, people don't have the luxury of scrutinizing craft because you only have 1–2 designers and hiring more is either very difficult or not an option.
What you’re describing is a messy workshop-problem, not an tool-incompetence problem. Chefs clean their workstation for next morning’s shift, not a potential 2-years-in-the-future-shift, or even a 2 week one. The “design” is the one that ships. Not the one imagined in Figma file
So long as any changes happening between a design file and shipping don’t flow back into the design file, the neatly organized file will always be a historic artifact that’s out of date