I’ll try doing something less generic next time
@tobimoccagatta
done by rendering a postprocessing scene over everything else, and using the frag shader as an 'effect'
my first lil experiment at basement.studio: x.com/basementstudio/s…
done by rendering a postprocessing scene over everything else, and using the frag shader as an 'effect'
my first lil experiment at basement.studio: x.com/basementstudio/s…