I can definitely relate to that. Feels like that ability to prioritize and curate is one of the most important skills to master.
By far the most difficult thing i've found about getting Mouseback ready for release is deciding what to work on next and being focused on it. There's so many things that are important and need building it feels like playing whack-a-mole in my brain.
I can definitely relate to that. Feels like that ability to prioritize and curate is one of the most important skills to master.