design feels like one of the only creative professions where you can just blatantly not know how to use your tools, to the point of being successful and celebrated for how much ire you cause your coworkers
Counterpoint: Mastery of software like PS, Sketch or Figma in (virtual) product design doesn’t matter, and is myopic, because its output’s just facilitates discussion or document decisions—in high detail—for others (ENG) to build the darn thing from
I don’t organize and name my layers in Figma for the same reasons I don’t organize and name each section on a whiteboard: They’re immaterial stepping stones that output jpegs. (Design system & components is the exception since they’re an end in and of themselves)
A whiteboard is erased by necessity, but it doesn’t *have* to be—I’ll bet most orgs have a hundred un-deleted, years old Miro or FigJam boards at this point. And a design file, that’s kept around but unmaintained, is just cruft, and I bet this happens more often than the inverse.
Think this is a good example. The reason you’d have to remake this is that it has no concept that it will need to be built in code and rendered on different screens. It’s not just a tidy thing, it’s an understanding the system that will be used to build it thing.
I understand where you’re coming from on this but I have to ask: — what # conversations did you have *in partnership* w engineering on this? — % o projects you explicitly followed up post-launch on whether the structure of your components in Figma matched that logic in code?
I ask because I’ve seen so much work in design orgs in anticipation of the perceived beliefs of how people further down a converter belt, or an okay understanding of code makes you think you know about code production. And it’s humbling how little design teach you about all that