that was some real future shit
Looks amazing, but I’m interested in the use-case that justifies normal consumers to consider buying this at that price point. But maybe that’s not what they’re going for at all.
They have a serious chicken and egg problem on their hands where they need developers to help them figure out what the killer applications are and then they will build on those in future revisions of the hardware and software. This is how every Apple ecosystem has been built.
I’m just here for the communal whiplash after everyone download Unity3D, open it, and go “…wat”
I agree! And once you grog Unity's mental model it's kinda ridiculous how advanced a game engine is vs. a vector drawing program-ish with Figma. But I also remember coming from Sketch + 2D and opening Unity, and having no clue what was going on in it
I agree with your points but I think this category still needs to go through a big evolution. Something you put on your face is not comparable to other wearables. As it is, the value proposition needs to be gigantic to offset the awkwardness.
I think awkwardness is a much larger detractor here than price. I look at Meta with Meta Quest, a much cheaper device (less than 10% of the Vision price), that has sold over 20 mil units, has a bunch of very cool apps, and still has not managed mass adoption.