In 3D it’s quite straightforward. In 2D it’s ’just’ some shapes with varying opacities and blend modes. I realise I have made it seem basic when it isn’t.
Thinking about how I might digitally recreate/mimic this kind of material/effect. Pretty inexperienced with this kind of stuff though—any tips or suggestions?
In 3D it’s quite straightforward. In 2D it’s ’just’ some shapes with varying opacities and blend modes. I realise I have made it seem basic when it isn’t.