Noticing a delightful amount of transparency from Nintendo lately on creativity and work policies that have enabled some of their success.
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In this developer interview for Super Mario Wonder, game designer Koichi Hayashida talks about how an early, team-wide brainstorm helped generate new directions. nintendo.com/us/whatsnew/as…

And _then_ today, Smash Bros. father Masahiro Sakurai dropped a video about making creative decisions in the context of workplace teams. youtube.com/watch?v=dP94K6…
