In this developer interview for Super Mario Wonder, game designer Koichi Hayashida talks about how an early, team-wide brainstorm helped generate new directions. nintendo.com/us/whatsnew/as…
Thread
Noticing a delightful amount of transparency from Nintendo lately on creativity and work policies that have enabled some of their success.
And _then_ today, Smash Bros. father Masahiro Sakurai dropped a video about making creative decisions in the context of workplace teams. youtube.com/watch?v=dP94K6…