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In this developer interview for Super Mario Wonder, game designer Koichi Hayashida talks about how an early, team-wide brainstorm helped generate new directions. nintendo.com/us/whatsnew/as…

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And later on, the team talks about how working from home allowed a culture shift to meetings. Previously limited to leads, the meetings instead became open-to-all.

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And _then_ today, Smash Bros. father Masahiro Sakurai dropped a video about making creative decisions in the context of workplace teams. youtube.com/watch?v=dP94K6…