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joe

Noticing a delightful amount of transparency from Nintendo lately on creativity and work policies that have enabled some of their success.

joe

In this developer interview for Super Mario Wonder, game designer Koichi Hayashida talks about how an early, team-wide brainstorm helped generate new directions. nintendo.com/us/whatsnew/as…

joe

And _then_ today, Smash Bros. father Masahiro Sakurai dropped a video about making creative decisions in the context of workplace teams. youtube.com/watch?v=dP94K6…