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Schmidt

I wrote this thing for a zine that never happened, then sat on it for two years, and anyway: Who wants to spend their Saturday morning reading about AR/VR HCI design?

Bilgi Karan
Replying to @schmidt

Any way we can get the text version? Looks very interesting.

Bilgi Karan
Replying to @schmidt

So poetic and insightful. Maybe it is tangential but I worked on some basics for pre-iPhone smart phones. One of the most important leaps was the understanding of touch targets.

Schmidt
Replying to @bilgi

That’s interesting! In terms of their visual affordances, or size, or…?

Bilgi Karan
Replying to @schmidt

Size and affordances and feedback. Pre iPhone interfaces were made with underlined links and drop down menus. I was amazed by how uninterested everyone was about the usability.

Schmidt
Replying to @bilgi

I had *some* pre-iPhone PDA — not a Palm or Handspring, but something similar. I do remember underlined words and having to guess a bit! One bit of old iPhone UI I dearly miss is the original back button. Very clearly a button, very clearly tappable, and very clearly “back.”

Bilgi Karan
Replying to @schmidt

Physical usability was a part of that when phones became longer I assume. Meanwhile in early XPERIA phones, we defended the placement of back button on the bottom left. Glad we did. 😉

Bilgi Karan
Replying to @schmidt

Many thanks!