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Schmidt

I wrote this thing for a zine that never happened, then sat on it for two years, and anyway: Who wants to spend their Saturday morning reading about AR/VR HCI design?

Bilgi Karan
Replying to @schmidt

Any way we can get the text version? Looks very interesting.

Schmidt
Replying to @bilgi

Just for you: andrewschmidt.net/posts/the-conv…

The conviction we’re missing — Andrew Schmidt
I can’t get over touchscreens. I can’t get over the move they made; the pivot — not in a Silicon Valley sense, but in a basketball-player-pivoting-toward-a-shot-sense. Touchscreens really made a move, a full step beyond the mouse and cursor, a move so foundational that I can’t get over it. It’s ab
Bilgi Karan
Replying to @schmidt

So poetic and insightful. Maybe it is tangential but I worked on some basics for pre-iPhone smart phones. One of the most important leaps was the understanding of touch targets.

Bilgi Karan
Replying to @schmidt

Size and affordances and feedback. Pre iPhone interfaces were made with underlined links and drop down menus. I was amazed by how uninterested everyone was about the usability.

Schmidt
Replying to @bilgi

I had *some* pre-iPhone PDA — not a Palm or Handspring, but something similar. I do remember underlined words and having to guess a bit! One bit of old iPhone UI I dearly miss is the original back button. Very clearly a button, very clearly tappable, and very clearly “back.”

Bilgi Karan
Replying to @schmidt

Physical usability was a part of that when phones became longer I assume. Meanwhile in early XPERIA phones, we defended the placement of back button on the bottom left. Glad we did. 😉

Bilgi Karan
Replying to @schmidt

Because they were thought be serving “experts” rather than common folk.