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Catt Small
Replying to @ivanempire

Try to make copies of your favorite interfaces. Then get a bunch of books about graphic design fundamentals like The Grid™ and Typography®!

Ivan Melnikov
Replying to @cattsmall

I did see the advice for recreating stuff on Reddit - I just have to make sure I don't lean too much into it because I struggled with that during my Illustrator learnings. Are those titles by any specific authors or....?

Josh Pindjak
Replying to @ivanempire @cattsmall

Great suggestions by @cattsmall - I was lucky enough to take a drawing class by Tim Samara back in 2013 or so. I'll add The Elements of Typographic Style (Bringhurst) for finer details of typography. I have a PDF of it here: are.na/josh-pindjak/bo…

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Josh Pindjak
Replying to @cattsmall @ivanempire

Of course, the Bringhurst book is really old and and a lot of the typographic rules just aren't applicable when designing UI, websites, etc. but it's a good foundational exploration of typography in it's purest sense, and it was integral for my training as a designer

Ivan Melnikov
Replying to @josh_ @cattsmall

Will check it out! The ones I have on my shelf (read them...a looong time ago) are Thinking with Type, Logo design love, and The elements of graphic design which were all very helpful when I took a class on this stuff in college.

Josh Pindjak
Replying to @ivanempire

Do what designers do in their education: Design lots of variations and options. Compare everything. Train your eye for what works and what doesnt work. even 10+ years into my career, the first thing i design is rarely the thing I ship.

Ivan Melnikov
Replying to @josh_

I appreciate the response - especially the bit about variations and options, will take a look at doing more of that! Also, I love your feed - sent some posts to my designer friends and we all had a chuckle :D

Josh Pindjak
Replying to @ivanempire

Thank you! 🫡 doing my part to add to the "discourse" lol

Jamie Sigadel
Replying to @ivanempire

Something looking terrible is just part of the process.. Embrace it! Being able to understand *why* something looks bad is half the battle

Ivan Melnikov
Replying to @jsiggy

Yeah the "why" has always been a struggle for me - I did recently start reading "Refactoring UI", which targets developers and helps them figure out this question. Thanks for this :)

Brent Neave
Replying to @ivanempire

Make just *anything* as a start point. Work out what’s wrong with it. Rinse and repeat! Get friendly with really good designers and ask them for feedback.

jonathan
Replying to @ivanempire

Ignore Figma and just design in what you are comfortable with. Tools change

Thomas Brasington
Replying to @ivanempire

Some resources for fundamentals degreeless.design/

Product design & UX design resources – Degreeless.Design
An opinionated and carefully curated collection of links, books, articles, and more that will help you speed boost your UX and Product Design career.
Kyle Ancheta
Replying to @ivanempire

yeah, that quote really sums up my design journey. i think i'm better and decent now, but i still feel that way lol. but yeah, just keep on designing things—take a step back and evaluate what's good/bad. also don't be afraid to ask! i find designers are generally a decent lot 😄